We’re good at a lot of things Music-wise. We’re DAMN GOOD at 8-Bit, 16-Bit, awesome, bleep, bloop, audio-adventure utopia crafts (well, at least, we hope we are). Never the less, there is something about the transition from Atari to Nintendo to SEGA to the modern video-game industries that didn’t quite evolve the gaming sound architectures at their then current apparatus.
CD ROM games went straight for fully orchestrated songs, developed no different than soundtracks for films and television.
“Ransom City” (an 8-Bit audio-adventure by Takeo Tama)
All we can say:
• Authentic chip-tune synthesis with splashes of YM FM modulation and full native POKEY integration
• Genuine wave-table pulse-code modulation with Technics and AY chip-sets
• RP2A03 and SiD; enough said
• No emulation; YES, some light re-sampling triggers for advanced layering but, NO EMULATION!!
Have a listen for yourself:
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Another way to help us!!
We haven’t put out a public-notice yet but, if you are a game designer, coder, developer, hardware-technician, or software-engineer, or you know anyone who is, please tell them to contact-us ASAP.
We want to speak with YOU!!!
Scroll down below and inform us if we are your new 8-Bit Song overlords…
Vee’ hav’ vayz’ uv’ making you understand ze’ power uv’ TAKEO TAMA…..
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